Military Radio In Substance Designer Tutorial
Title: Procedural Radio Texture Creation in Substance Designer - Unnarrated Tutorial
Unlock the secrets of crafting a realistic radio texture in Substance Designer without the need for intricate modeling—just a basic shape for the radio form. This comprehensive tutorial spans 360 minutes, providing an in-depth exploration of the procedural texture creation process. Prior knowledge of the fundamental concepts of Substance Designer and its workflow is recommended for optimal understanding.
Contents:
- 360 minutes of unnarrated video content
- 1080p resolution for clear visibility
Chapters:
Modeling and Unwrapping Basic Form of Radio: Learn the essential steps to create the foundational shape for your radio using 3Ds Max.
Creating Height/Normal/AO Maps for Overall Shape and Details: Dive into the intricacies of generating Height, Normal, and Ambient Occlusion maps to define the radio's overall structure and intricate details.
Creating BaseColor/Roughness/Metallic Maps: Explore the process of crafting BaseColor, Roughness, and Metallic maps to bring life and authenticity to your radio texture.
Exporting and Rendering in Marmoset Toolbag: Discover how to seamlessly export your texture maps and render the final result in Marmoset Toolbag for a realistic showcase.
Software Used:
- 3Ds Max
- Substance Designer
- Marmoset Toolbag
Level: Intermediate
Prerequisite: Basic knowledge of the software used is recommended for a smoother learning experience.
Attention:
- Included are unnarrated videos (no voice-over or subtitles).
- Files such as .sbs (Substance Designer), Marmoset Scene, and .3dsmax are not included.
Embark on this intermediate-level journey to elevate your Substance Designer skills and master the art of procedural texture creation. Happy designing!
https://youtu.be/xMkhnAKCrGo