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Military Radio In Substance Designer Tutorial

Military Radio In Substance Designer Tutorial

Title: Procedural Radio Texture Creation in Substance Designer - Unnarrated Tutorial

Unlock the secrets of crafting a realistic radio texture in Substance Designer without the need for intricate modeling—just a basic shape for the radio form. This comprehensive tutorial spans 360 minutes, providing an in-depth exploration of the procedural texture creation process. Prior knowledge of the fundamental concepts of Substance Designer and its workflow is recommended for optimal understanding.

Contents:

  • 360 minutes of unnarrated video content
  • 1080p resolution for clear visibility

Chapters:

  • Modeling and Unwrapping Basic Form of Radio: Learn the essential steps to create the foundational shape for your radio using 3Ds Max.

  • Creating Height/Normal/AO Maps for Overall Shape and Details: Dive into the intricacies of generating Height, Normal, and Ambient Occlusion maps to define the radio's overall structure and intricate details.

  • Creating BaseColor/Roughness/Metallic Maps: Explore the process of crafting BaseColor, Roughness, and Metallic maps to bring life and authenticity to your radio texture.

  • Exporting and Rendering in Marmoset Toolbag: Discover how to seamlessly export your texture maps and render the final result in Marmoset Toolbag for a realistic showcase.

Software Used:

  • 3Ds Max
  • Substance Designer
  • Marmoset Toolbag

Level: Intermediate

Prerequisite: Basic knowledge of the software used is recommended for a smoother learning experience.

Attention:

  • Included are unnarrated videos (no voice-over or subtitles).
  • Files such as .sbs (Substance Designer), Marmoset Scene, and .3dsmax are not included.

Embark on this intermediate-level journey to elevate your Substance Designer skills and master the art of procedural texture creation. Happy designing!

 

https://youtu.be/xMkhnAKCrGo

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