Free Tutorial - Flying Hovercraft Texturing
Welcome to this Texturing Course.
https://youtu.be/JvyAaE9m-XM
In this course, you can learn the texturing process in the newest version of Substance Painter. We will guide you through the baking process and provide comprehensive insights into achieving a clean bake in Substance Painter. Utilizing UV tiles or UDIMS in your workflow can significantly enhance the quality of your texturing and final material.
A new workflow in Substance Painter allows you to paint across tiles, providing you with more UV space than traditional techniques. Creating textures in Substance Painter is always enjoyable if you know what you want and how to use tools effectively. Throughout this tutorial, we will delve into various techniques, including the use of anchor points, different projection methods, masking, and sub-layering.
This course presents an excellent opportunity to learn valuable techniques in Substance Painter for no cost. After mastering these skills, we will transition to the rendering part using Marmoset Toolbag 4. Marmoset Toolbag is a powerful rendering engine, and with the recent addition of real-time Ray Tracing, it further elevates the rendering process. We leverage this feature to process our final shots, ensuring stunning visual results.
Enroll now to gain expertise in texturing and rendering, all within the latest versions of Substance Painter and Marmoset Toolbag.