Facade In Substance Designer Tutorial
Title: Procedural Building Facade in Substance Designer - Unnarrated Tutorial
Embark on a creative journey to craft a stunning building facade in Substance Designer, leveraging the power of nodes without any need for conventional modeling. This tutorial, spanning 300 minutes, offers an extensive exploration of procedural texture creation. Prior knowledge of Substance Designer's fundamentals and workflow is recommended for a more comprehensive learning experience.
Contents:
- 300 minutes of unnarrated video content
- 1080p resolution for clarity
Chapters:
Creating Height/Normal/AO Maps for Overall Shape and Details: Dive into the art of node-based creation to generate Height, Normal, and Ambient Occlusion maps, defining the facade's overall structure and intricate details.
Creating BaseColor/Roughness/Metallic Maps: Explore the use of basic nodes to craft BaseColor, Roughness, and Metallic maps, breathing life and authenticity into your procedural facade.
Exporting and Rendering in Marmoset Toolbag: Learn how to seamlessly export your texture maps and render the final result in Marmoset Toolbag for a realistic presentation.
Software Used:
- Substance Designer
- Marmoset Toolbag
Level: Intermediate
Prerequisite: Basic knowledge of the software used is recommended for a more efficient learning experience.
Attention:
- Included are unnarrated videos (no voice-over or subtitles).
- Files such as .sbs (Substance Designer) and Marmoset Scene are provided.
Material Credits: This material was crafted by the talented Mirage3Dart and Milad-Kambari. Explore more of their work on Artstation through the following links:
- Mirage3Dart's Artstation
- Milad-Kambari's Artstation
Profile: Mehdi Beheshti, Co-founder of 3Dredbox - 3D artist