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Substance Designer VOL 01 _ Broken Tiles Tutorial

Substance Designer VOL 01 _ Broken Tiles Tutorial

How to Make Broken Tiles with Fallen Leaves in Substance Designer

Making the tile-type material with extra details in Substance Designer with simple steps. In this tutorial, you just need to know basic nodes and how to blend them. Learn how to use basic nodes in Substance Designer to create the tile material type with extra details like fallen leaves in 245 minutes. Mastering this technique can help you understand what you can achieve in Substance Designer for projects like this. Using this tutorial, you need to know the basic fundamentals of Substance Designer and its workflow.

Contents:

  • 245 minutes unnarrated videos
  • 1080 Resolution

Chapters:

  • 01 - First Step: Creating Height - In this chapter, we are creating our height, and after that normal and ambient occlusion. At the end, we have all Height/Normal/AO and details for this project.
  • Part 02 - In this chapter, we are going to create all data for BaseColor/Roughness/Metallic maps, and at the end, atlas data to finalize broken tiles and our material.
  • Part 03 - In this part, you learn how to create an atlas sheet SBSAR from Quixel textures, and you can use this technique for any texture set you want.

Software Used:

  • Substance Designer

Level:

  • Intermediate

Prerequisite:

  • Basic knowledge of Substance Designer

Attention:

  • Clean SBS files are included in this product that you can study over.
  • All videos are unnarrated (it means there is no voice-over videos or subtitles).

Do you want it? 😊

 

https://youtu.be/DCZpPSW6gsY

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