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Substance Designer VOL 07 _ Broken Roof Tiles Tutorial

Substance Designer VOL 07 _ Broken Roof Tiles Tutorial

Master the Art of Crafting Broken Roof Tiles in Substance Designer!

Join us in the latest installment of our Substance Designer training series as we guide you through the process of creating broken roof tiles. From clean to damaged, this versatile material is perfect for in-game environments, offering high customizability for any surface or purpose. In this 180-minute tutorial with detailed, unnarrated video content in 1080 Resolution, you'll learn how to bring these materials to life in Substance Designer.

Chapters:

  • Chapter 01 - First Step:

    • Initiate the process with the default nodes of Substance Designer, blocking out the structure.
    • Add intricate details and micro details like cracks or broken tiles to the surface.
    • Create a surface noise maker and incorporate it into the main graph.
  • Chapter 02 - Second Step:

    • Continue building on the progress made in the previous part.
    • Work on color, utilizing gradient nodes for color sampling and blending to achieve desired results.
    • Create roughness data and blend an atlas map from the Quixel assets into the roof tile.

Software Used:

  • Substance Designer

Level: Intermediate - Assumes basic knowledge of Substance Designer.

Prerequisite:

  • Basic knowledge of Substance Designer is recommended.

Attention:

  • A clean SBS file is included in this product for in-depth study (version of the designer should be 11.3 or above).
  • All videos are unnarrated (no voice-over or subtitles).

Elevate your design skills and dive into the world of broken roof tiles. Purchase the tutorial today and unlock the potential to create stunning materials in Substance Designer! 😊

    6,00$Price
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