We decide to add different tutorials to our products to show you how to use these resources. On the other hand, you get more than before. Let me explain what we have here; there are two different content here, and first of all, we breakdown the main preview of the product to show you how we use these resources to get those results. You can discover our process and way to use smart materials and texture our project.
In the second part, we start our journey from the unwrapping stage. We separate elements from having a more organized model, Unwrapping Leather parts, making UV for the zipline uniquely. After this stage, we export 3d model and start the baking process in the substance painter. We want leather parts to texture, and other parts get their material in render engine. We use resources related to leather smart materials vol2 and finish our texturing process. Export textures with ue4 template and use those in marmoset toolbag 4. at the end, we move to amazing render engine marmoset toolbag 4 with its new feature RayTrace Method. Lighting, we set up our material and boom! There is a final result, and we render the final image. I hope you enjoy these parts and it helps your process.
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