Base meshes can increase the speed of work and the production of your content. They can help us in all areas such as concept art, artwork, or use them in your own game and animation. In this tutorial, you can see the process of how to achieve the result that you can see on the cover of 50 Warrior Helmet Base Mesh - VOL 01 ( Game Ready ). Keep in mind that, this path is just one of many that can be used in our base mesh collection.
In this tutorial, Warrior base mesh have been used : https://www.artstation.com/a/10378524
For this process we have 2 videos and in the first one we can see the process I take in ZBrush, first of all, I give a one-level turbosmooth to basemesh for higher density in my low-poly. and sculpted horns to make them feel natural. after that, I reduced the sharpness of the edges. adding small detail like punches or scratches can make our process easier in the second part for texturing. Depending on your demands, you can project low poly base mesh on high poly to achieve a more believable result. In the second part of this process I show you how I create textures and materials for this work.
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