In this free tutorial, I want to show you how to use alpha destruction textures correctly with more efficiency and faster in the substance painter to achieve better results. Of course, there is a lot of variety of alpha in the market, but knowing how to use these alphas properly is much more important than the alpha itself.
however, the quality of the alpha should be your first priority. every alpha should have essential parameters such as right bit-depth and range, haven't any border, and so on. according to this description, I'll use the "70 Holes Alpha" collection for this showcase. I use a simple trick in substance painter which is called the anchor point. simple with awesome results. in the end, I used the marmoset toolbag for rendering my project. this project is used for "70 Holes Alpha" product.
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