The most crucial skill and struggle for creating a realistic texture or material in a project, is the knowledge of texture behaviour about real matters. It is important to note that texture behaviour knowledge is not only the description of the reflectiveness and bump values. Knowing the behaviour of textures on edges and and surfaces is also essential for a texture and material artist.
We can easily notice where exactly the abrasion of a material is most prominent in objects or study how the color of an object changes by corrosion and overtime.
Generally, when we want to use these abrasion like grunge or stencil maps on a texture, we behave completely aimlessly and always try to find a more beautiful texture relying on tools such as substance generator, Vraydirt or Corona Ao. But first it is very important that we learn enough knowledge and vision of how these elements function and exist in the real world. When this knowledge is obtained, then we can utilise these tools and make them work effectively.
Let me give you another example from the same collection of images.
Now let me zoom in, a little. These images are high quality and as so I can easily zoom in and show you more details.
Let me give you yet another hint. How can we achieve this knowledge of photoreal details?
By looking more closely at the real world and real matters, and these little things are what bring your work on top of the line because you now have added some details to your textures that maybe haven't or doesn't cross other people's minds.
Based on the subjects that we specified We have provided a collection of pictures as our Texturing & Modeling Reference - HardSurface that significantly help you grasp useful knowledge about the world of texturing.
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